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Sas zombie assault 4 medic build
Sas zombie assault 4 medic build










The effect of this skill can also be stacked with that of another nearby medic. This skill works even when your character dies near another reviving players. The time the medic spends on standing on the teammates is proportional to the speed and revived health boost.

sas zombie assault 4 medic build

  • Revive: Boosts revive time and health of nearby fallen teammates.
  • It's still nevertheless useful when you often play support role. Since this skill is passive & the effective radius is limited (the latter can be increased after each level-up), it's recommended to give this skill some considerable skill points to increase the amount of armor boost that it can give. This skill works well in both singleplayer & multiplayer.
  • Protective Aura: Increases thermal and chemical value of armor for players and nearby allies.
  • Since this skill takes 45 energy points (will fast cooldown), it's necessary to have higher energy capacity (via Energy Boost skill and/or Energised armor augment) and/or faster energy refill (via Energy Regen skill and/or Revitalising armor augment). If you often play support role, it's recommended to give this skill enough skill points to increase the amount of heath for its medkit. Also, field medkits heal a definite amount of health which increases for each level, unlike normal medkits which heal a percentage of your health. Unlike normal medkits, field medkits disappear when an injured player steps on it, so be sure to reserve them for severely injured teammates.
  • Medkit: Drops a field medkit for any SAS to pick up.
  • Skills: Main article: SAS: Zombie Assault 4 Skills#Medic The medic's starting weapons are Z-2 LMP as primary & HVM 001 as sidearm.

    sas zombie assault 4 medic build

    The medic skills are based around team support. The medic's Biocleanse Bomb makes for a perfect support weapon, slowing down enemies and reducing their resistances to everything by 50%. Later on, investing skill points into Medkits and the Zombie Antidote, the Medic's level 20 skill, will further improve the Medic's support role, though the antidote bomb loses effectiveness at higher levels. A medic is also virtually vital in Nightmare Mode.ĭue to the Medic's ability to heal himself, stats like maximum HP and HP regeneration are likely not going to be needed (still necessary), and focusing on stats like energy regeneration will improve the Medic's survival overall and team helpfulness.

    sas zombie assault 4 medic build

    It's best to keep the Medic alive and protected in multiplayer due to his special abilities to quickly revive other allies and drop medkits as well as a protective aura to support and increase the team's defenses. And whenever you use him, you will only be able to unlock Zombie Antidote once you are level 20. The Medic has 1,800 starting health and has the ability to drop medkits for fellow SAS soldiers including himself, which heal a certain amount of health when used. The Medic class is the healer class available in SAS: Zombie Assault 4. "In addition to their deadly SAS training, a Medic employs a number of fast and efficient means of human tissue repair." ―Official description












    Sas zombie assault 4 medic build